Doki Doki Kusoge

Doki Doki Kusoge deals in all things Japanese culture, be it video games, anime, music, or film. You can find the latest info translated from Japanese rags, reviews, previews, and other weird features. Despite its namesake (kusoge means shit game), DDK does not deal exclusively in garbage video games. Its founder just has a masochistic tendency to subject himself to them. No, it's not healthy. Elliot G. runs things here. A former Destructoid and Japanator contributor living in Japan, he likes to make himself suffer by playing the bad stuff so you don't have to.
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Posts tagged "PS Vita"
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Good morning, good afternoon, good evening, and good night. Welcome to yet another edition of your favorite [mostly] weekly column about new Japanese game releases, otoge, and more otoge.

This week, otoge.

Yes, I know it’s been over two weeks since the last episode of Go West!. Unfortunately, the period surrounding Golden Week over here means not a whole ton of exciting releases in the following weeks. That of course leaves us with not a whole lot to talk about, hence the radio silence.

But rejoice, my children! GW! has returned, bringing with it a host of otome games and a single galge.

I can feel the excitement in your cries of joy. Fear not, I am here to satisfy you with beautiful man bodies (and a few woman bodies), slathered in oil and other random juices that happen to make people shine unnaturally.

Or maybe it’s just sweat.

It’s probably just sweat.

Keep reading

It’s a new trailer for Marvelous’ upcoming Vita SRPG, Luminous Arc: Infinity.

As I’m sure you’re all aware, this new LA isn’t being developed by Imageepoch (Stella Glow is their jam). That being said, the production values on this look really solid. The big, flashy specials are well animated and colorful, and the whole thing exudes charm.

I’m also interested in the new Produce Plan system that lets you raise an song priestess so she learns certain skills and the like. That, and I dig that you can actually run around and talk to NPCs instead of being stuck in menus.

I’d love for this turn out pretty well.

I think it’s fair to say that most people associate Aquaplus with fairly bright and colorful anime visuals. This new CM for Utawarerumono: Itsuwari no Kamen is anything but that. In fact, you’d be forgiven if you didn’t realize what this was advertising until the marked gentleman popped up.

Wonder what their angle is.

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Those of you who have followed my work over the past half decade are probably more than aware of how I feel about Sword Art Online at this point.

I strongly dislike the franchise. Strongly.

I’ve always loved the concept of players getting stuck in a game and having their lives on the line, and I was initially excited for SAO, thinking that it might finally make good on the premise. Sadly, that was not the case.

Yet for as hard as I try, I still end up drawn back to the goliath franchise for some odd reason.

Enter Sword Art Online: Lost Song, Bandai Namco’s latest attempt at adapting the property into a proper game. I came away from their last attempt, Sword Art Online: Hollow Fragment, feeling like the game had a lot of ideas in place to create depth, but didn’t really execute on them all that well. There was plenty of stuff to do and explore, but I didn’t find any of it very enjoyable.

Is Lost Song any different?

Keep reading

The Bandai Namco x Experience dungeon crawling RPG, Ray Gigant, has finally received an official release date.

It’ll be hitting Japanese Vitas on 7/30 of this year. Huzzah!

Here’s a brief CM that tells you close to nothing!

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Greetings, gentlemen and gentlewomen, and welcome to another episode of Go West!, your weekly column about new Japanese game releases, boob ninjas, Batman, quests for dragons, demon lords, and a whole lot of regret.

This week is huge.

No, seriously. This is by far the biggest week of new releases we’ve seen in quite some time. There are lots of noteworthy games spread across most of the major platforms, and even a handful of small stuff that I know folks following this site might enjoy.

I have my work cut out for me.

Before anybody asks, no. I won’t be talking about Bloodborne (which I can’t wait for) here. In case this wasn’t clear when I brought GW! back from the dead, this column was designed with Japan-only (limited time or forever) releases.

With that out of the way, let’s get this rock and roll party on the road!

Keep reading

Well that’s surprising.

Marvelous recently announced that both Daidoji Sempai and Rin will be added to Senran Kagura: Estival Versus as playable characters for free. They’ll be brought into a game via a big update coming during spring of this year.

Yay free content!

Gal*Gun was not a good game. 

Having been playing it for the weekly Friday night streams, I cannot stress enough that for as weird and amusing and dumb as Gal*Gun is, it is absolutely not a good game.

Now that we have that out of the way, the folks at Inti Creates have released a metric ass-ton of screenshots for their sequel, Gal*Gun W (PS4/Vita).

It looks like Gal*Gun

Check out the source link for a ridiculous amount of equally as ridiculous screenshots. NSFW probably.

Another week, another Persona 4: Dancing All Night trailer.

Yosuke’s up next, and he’s too busy showing off his new moves to remember how derpy he actually is.

We’re gonna dance.

Dance our way to freedom, ya’all.

I want this game yesterday.

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I have a confession to make.

As much as I adored the Pokemon games as a child, they never quite stuck with me in the same way the original Digimon anime series did. The show came at just the right time in my life, and thanks to its better-than-average dub, most of its dramatic impact struck a chord with me that lingers to this very day.

Flash forward fifteen years and I’m 26 years old, a new Digimon animated series is about to hit TV, and I still find myself humming the opening (Japanese and American) every now and then.

Enter Digimon Story: Cyber Sleuth, the PS Vita exclusive Digimon game developed by Media Vision (Wild Arms, Valkyria Chronicles 3), with a score by Masafumi Takada (DanganRonpa, No More Heroes), and character designs by Suzuhito Yasuda (Yozakura Quartet, Devil Survivor).

You can probably understand why I was excited for this, what with such a strong team working on it.

Here are my thoughts after spending 12 hours with the game.

Keep reading